IPBS_Station/SDK/Environment/IMUI/Control/Image.cpp

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2025-09-05 08:44:30 +08:00
#include "Image.h"
Image::Image()
{
}
Image::Image(Image&& Other)
{
}
bool Image::LoadImage(const char* path)
{
data = LoadIMGMemory(path, reinterpret_cast<int *>(&WH.width),
reinterpret_cast<int *>(&WH.height), &Channels, 4);
if (data)
{
glGenTextures(1, &ImageData);
glBindTexture(GL_TEXTURE_2D, ImageData);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, WH.width, WH.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
}
else
{
return false;
}
return true;
}
bool Image::LoadImage(const unsigned char* Memory, const int size)
{
int x,y;
data = LoadIMGMemory(Memory, size, &x,&y, &Channels, 4);
WH.width = x;WH.height = y;
if (data)
{
glGenTextures(1, &ImageData);
glBindTexture(GL_TEXTURE_2D, ImageData);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, WH.width, WH.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
}
else
{
return false;
}
return true;
}
void Image::Protract()
{
POR();
if (ImGui::IsItemHovered())
{
if (task_Click_Mouse)
{
A = std::thread(task_Click_Mouse);
A.detach();
}
}
if (ImGui::IsMouseClicked(IMBN::ImGuiMouseButton_Left) && ImGui::IsItemHovered())
{
if (task_Click_L)
{
AB = std::thread(task_Click_L);
AB.detach();
}
}
if (ImGui::IsMouseClicked(IMBN::ImGuiMouseButton_Right) && ImGui::IsItemHovered())
{
if (task_Click_R)
{
ABC = std::thread(task_Click_R);
ABC.detach();
}
}
if (ImGui::IsMouseClicked(IMBN::ImGuiMouseButton_Middle) && ImGui::IsItemHovered())
{
if (task_Click_M)
{
ABCD = std::thread(task_Click_M);
ABCD.detach();
}
}
}
void Image::POR()
{
if(Pos.x != 0 || Pos.y != 0)
{
ImGui::SetCursorPos(Pos);
}
if (data)
{
glGenTextures(1, &ImageData);
glBindTexture(GL_TEXTURE_2D, ImageData);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, WH.width, WH.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
data = NULL;
}
if(task_Click_img)
{
task_Click_img();
}
ImGui::Image((void*)(intptr_t)ImageData, {Size.x,Size.y},ImVec2(0, 0), ImVec2(1, 1), ImVec4(1, 1, 1, 1), ImVec4(1, 1, 1, 0));
}
void Image::BindTexture(unsigned char *Texture, int width, int height)
{
glGenTextures(1, &ImageData);
glBindTexture(GL_TEXTURE_2D, ImageData);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0x812F);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 0x812F);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
0, GL_RGB, GL_UNSIGNED_BYTE, Texture);
}