#include "Drive.h" #include Font_t* UI_ID::Fons = new Font_t[Font_MAX]; bool UI_ID::ButtonEx(const char* label, const char* ID, const ImVec2& size_arg, ImGuiButtonFlags flags) { using namespace ImGui; ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(ID); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y; ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); const ImRect bb(pos, pos + size); ItemSize(size, style.FramePadding.y); if (!ItemAdd(bb, id)) return false; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); // Render const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderNavHighlight(bb, id); RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); if (g.LogEnabled) LogSetNextTextDecoration("[", "]"); RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); // Automatically close popups //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) // CloseCurrentPopup(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); return pressed; } void UI_ID::Font_Init(int FSizeItem) { auto& io = ImGui::GetIO(); (void)io; //UI_ID::Fons[FSizeItem] = io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\simsun.ttc", FSizeItem,NULL, io.Fonts->GetGlyphRangesChineseFull()); UI_ID::Fons[FSizeItem] = io.Fonts->AddFontFromMemoryTTF((void*)Font_data, Font_size, FSizeItem, NULL, io.Fonts->GetGlyphRangesChineseFull()); } std::string UI_ID::UIIDSTR() { std::string UID = "ID:_" + std::to_string(UIIDint++); return UID; }