IPBS_Station/SDK/Environment/IMUI/Drive/Drive.cpp
2025-09-05 08:44:30 +08:00

70 lines
2.4 KiB
C++

#include "Drive.h"
#include <string>
Font_t* UI_ID::Fons = new Font_t[Font_MAX];
bool UI_ID::ButtonEx(const char* label, const char* ID, const ImVec2& size_arg, ImGuiButtonFlags flags)
{
using namespace ImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(ID);
const ImVec2 label_size = CalcTextSize(label, NULL, true);
ImVec2 pos = window->DC.CursorPos;
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y;
ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
const ImRect bb(pos, pos + size);
ItemSize(size, style.FramePadding.y);
if (!ItemAdd(bb, id))
return false;
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
// Render
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
RenderNavHighlight(bb, id);
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
if (g.LogEnabled)
LogSetNextTextDecoration("[", "]");
RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
// Automatically close popups
//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
// CloseCurrentPopup();
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
return pressed;
}
void UI_ID::Font_Init(int FSizeItem)
{
auto& io = ImGui::GetIO(); (void)io;
//UI_ID::Fons[FSizeItem] = io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\simsun.ttc", FSizeItem,NULL, io.Fonts->GetGlyphRangesChineseFull());
UI_ID::Fons[FSizeItem] = io.Fonts->AddFontFromMemoryTTF((void*)Font_data, Font_size, FSizeItem, NULL, io.Fonts->GetGlyphRangesChineseFull());
}
std::string UI_ID::UIIDSTR()
{
std::string UID = "ID:_" + std::to_string(UIIDint++);
return UID;
}