84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
#define __Switch_H_
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#ifdef __Switch_H_
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#pragma once
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#include "../Drive/Drive.h"
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struct SlideButton_Float {
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float animation;
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};
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class SwitchBool
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{
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public:
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SwitchBool();
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SwitchBool(SwitchBool&&);
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void Protract();
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template <typename Func, typename... Args>
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void Click_LDown(Func&& fun, Args&&... args);
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template <typename Func, typename... Args>
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void Click_RDown(Func&& fun, Args&&... args);
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template <typename Func, typename... Args>
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void Mouse_Hovered(Func&& fun, Args&&... args);
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ImVec2 Size;
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ImVec2 Pos;
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ImVec4 BtnColor = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
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ImVec4 BtnHovered = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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ImVec4 BtnActive = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
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std::string Text;
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int Round = 0;
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bool Selected;
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bool TextFlag = false;
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bool Sameline = false;
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std::map<int, bool> ReadKeyBtn;
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std::map<int, bool> ReadKeyTpye;
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private:
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float animation = 0;
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std::map<int,std::string> ReadKeys;
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void RunKey();
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bool Selecteds;
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std::function<void()> task_Click_R; // <20><><EFBFBD>ڴ洢<DAB4><E6B4A2><EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD><CDB2><EFBFBD>
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std::function<void()> task_Click; // <20><><EFBFBD>ڴ洢<DAB4><E6B4A2><EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD><CDB2><EFBFBD>
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std::function<void()> task_Click_Mouse; // <20><><EFBFBD>ڴ洢<DAB4><E6B4A2><EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD><CDB2><EFBFBD>
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std::function<void()> Task_ABCDEF; // <20><><EFBFBD>ڴ洢<DAB4><E6B4A2><EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD><CDB2><EFBFBD>
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template <typename Func, typename... Args>
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void RunKey_Click(Func&& fun, Args&&... args);
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std::thread ABC;
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std::thread ABCD;
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std::thread ABCDE;
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std::thread ABCDEF;
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std::string ID = "ID_" + UI_ID::UIIDSTR();
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};
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template <typename Func, typename... Args>
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inline void SwitchBool::Click_LDown(Func&& fun, Args&&... args)
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{
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task_Click = std::bind(std::forward<Func>(fun), std::forward<Args>(args)...);
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}
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template<typename Func, typename ...Args>
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inline void SwitchBool::Click_RDown(Func&& fun, Args && ...args)
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{
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task_Click_R = std::bind(std::forward<Func>(fun), std::forward<Args>(args)...);
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}
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template<typename Func, typename ...Args>
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inline void SwitchBool::Mouse_Hovered(Func&& fun, Args && ...args)
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{
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task_Click_Mouse = std::bind(std::forward<Func>(fun), std::forward<Args>(args)...);
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}
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template <typename Func, typename... Args>
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inline void SwitchBool::RunKey_Click(Func&& fun, Args&&... args)
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{
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Task_ABCDEF = std::bind(std::forward<Func>(fun), std::forward<Args>(args)...);
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}
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#endif
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