Service_NSSM/CC_SDK/Include/Module/Window/CCApplication.h
2025-09-30 16:24:15 +08:00

46 lines
1.7 KiB
C++

#ifndef CC_APPLICATION_H
#define CC_APPLICATION_H
#include "CCThread.h"
#include "CCSystem.h"
namespace CTL {
struct AppParameter_t{
int argc = 0;
CCVector<String> argv;
};
class Application{
public:
Application(int argc, char** argv);
~Application();
static int Running(const Application* app = nullptr);
//--------------------------------------------------------------------------------------------------------------
void SetApp(void* app);
void* GetApp();
//--------------------------------------------------------------------------------------------------------------
AppParameter_t GetParameter();
//--------------------------------------------------------------------------------------------------------------
static void Signal(Function<void()>&& func);
static void SetCloseFun(Function<void()>&& func);
static bool IsSingleInstance();
static void ReleaseLock();
//--------------------------------------------------------------------------------------------------------------
private:
AppParameter_t Parameter{};
void* App = nullptr;
inline static CCQueue<Function<void()>> M_SignalQueues;
inline static Function<void()> func_Close;
inline static CCMutex M_Mutex;
inline static bool SingleInstance_t = false;
#ifdef _WIN32
inline static HANDLE mutex_handle{0};
inline static const String mutex_name = "Global\\" + CTL::System::GetAppName();
#else
inline static int SingleInstance::lock_fd = -1;
inline static const CTL::String lock_file_path = CTL::String("/tmp/myapp.lock");
#endif
};
}
#endif